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DS Brewery
 
14th-Feb-2009 11:15 pm(no subject)
Cabbage
Hey there! I'm a new developer. I've made a hello-world program, so I've certainly taken my first splash.
I'm fairly fluent in java, with some C++ and the slightest smattering of C. I've also got some .NET, though I don't expect it would do me any good, here.
I have a DSLite with a CycloDS.

So far, I'm planning on making a rich-text editor, because there doesn't appear to be one. Actually, text editing is one of a couple things I found the DS has almost no support for.
I notice this group rarely has anything posted, but I thought I'd join, anyway. I hope to start really developing within about two months.
11th-Nov-2008 10:03 pm - ClIRC
By Parker
I'm developing new version of my IRC client - ClIRC.
I wrote planned and current features there: http://cluster-d.livejournal.com/251447.html
Please, write any suggestions if you want.
You can download current version on my site: http://clusterrr.com
4th-Jan-2008 12:19 pm - ClIRC - IRC Client for Nintendo DS
By Parker
Please test my new homebrew project - ClIRC. It's IRC client.

Main futures:
* A clipboard in all dialog boxes. You can even copy from upper screen, holding "L" button.
* Using up to three servers at the same time.
* DCC chat support and file transfer by DCC in both directions (I really don't know what for, but in fact )
* Storing of logs directly to flash.
* Identification of server answers by numbers. I.e. not an interface only but the great deal of server answers is in English (for non-english servers).
* An alternative mode of nicklist request. Now you can see user's "away" status plus a complete list of his modes on server.
* Flexible settings of colors, highlights, etc.
* The prototype of scripts for advanced users. You can set commands, which will be executed after opening or closing of DS (turn away automatically, for example). You can previously make a list of commands for channels, privates and nick list, where the appropriate variables will be substituted as well. I.e. mIRC popups' analog
* All settings can be changed during a program work - it's no need to bother with ini files.
* Something like multitasking. At the same time you can download several files by DCC, get a list of channels and chat. Practically all tasks are working simultaneously, except the moment of connection.
* Russian in/out and interface (only for Russian version).

Homepage: http://clusterrr.com
English version: http://gbatemp.net/index.php?download=1521
17th-Jun-2006 02:49 am - DSlua for a newbie?
crunk
I got my GBAMP and NoPass the other day and I'm thinking about making a little text prog in DSlua using this tutorial. Is DSlua a legit way for a newbie DS programmer to get started? If not, what would you recommend?
1st-Jan-2006 08:58 pm(no subject)
kith
Sorry if this is not allowed, I'll remove it if so.

I posted in nintendo_ds about a pixel problem I have, and someone commented back about this program http://nintendo-ds.dcemu.co.uk/lcdtester.shtml. I was wondering if anyone here is in the NYC area who owns the equiptment needed to run the program and would help me out with this. I live in Brooklyn, but I attend school in Illinois and will only be in town until the 7th.

Thanks.
19th-Nov-2005 10:53 pm - DSChess v0.1 (alpha)
dobbs DS
DSChess v0.1 (alpha)
This is a chess game for the Nintendo DS. It builds upon a very strong open source chess engine called Fruit 2.1 by Fabien Letouzey (now commercial: www.fruitchess.com). The engine was changed to meet the requirements of the DS.

[ homepage | download ]
11th-Nov-2005 05:22 am(no subject)
Nintendo DS
I have finally gotten to a point where I am comfortable releasing v0.3 of TxtWriter. This version has intra-document editing, so you can edit and make changes at other points in the document other than the end. It also has a much spiffier user interface, and dialog boxes for confirmations and alerts. It has an updated extended keyboard and more use of the keys. The F1 key now saves a file and F2 opens the file menu so that all operations, except for delete, can be done via the touch screen.



[ website | download ]

Version Changes
v0.3 (November 11, 2005)
- text console background
- new font
- new extended keyboard
- key highlighting
- home/end/pgup/pgdn & arrow keys navigate text
- cursor
- dialog boxes
- F-keys for opening & saving files
- Clear button
- internal editing
6th-Nov-2005 03:09 am - TxtWriter v0.2
ds anim
Got to a point I felt it is worth releasing another version of my li'l DS program, TxtWriter.

New to this version:
- file browser to open, edit, and delete previously saved text files in the TXT folder. And alphabetized.
- rewritten text engine to support scrolling for long text files, and word wrapping.
- file overwrite confirmation.

Swapped the displays to get rid of the lcdswap(), so hopefully anyone having inverted screens won't anymore.

Haven't added any pretty graphics yet. I'm getting a little burnt on programming this thing, so I may take some time and play around in Photoshop and work the right side of my brain a little while giving my left side some well deserved rest.

Let me know of any issues, suggestions, questions.

[ webpage | download ]
The Cheat Kinopio
I've posted an article on my devblog about a new FlashMe revision. This comes direct from the creators of FlashMe and is verified (by myself) not to brick your DS. The reason for the update comes from Mario Kart's "bricking" of FlashMe'd DS units (using the old version).

x-posted to nintendo_ds, mariokartds & ds_homebrew
2nd-Nov-2005 05:47 am - TxtWriter v0.1
Nintendo DS
TxtWriter ... I just finished the 0.1 release of my first fully functioning DS application. It still needs more work, but it is working. It's a text writing application, using a virtual keyboard for primary text entry, with the directional and A/B/X/Y buttons for supplementary input (for space, return, shift, and backspace, respectively; paralleled on both sides). You can save the text files to a CF card, and even type in a filename for it.

[ website | download ]
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